How to play the opening – part three
Johan
Posted on August 19th, 2012
Lead in development
In the following game the whiteplayer plays with the golden rules in mind. Black only takes the to him offered pawns.
1. e4 – e5 2. d4
White tries to get the centre by luring the black pawn away.
2. … – exd4 3. c3 – dxc3
White gives another pawn to
a) get control of the centre
b) freely develop his pieces
c) let black loose time by taking pawns.
4. Bc4 – cxb2 5. Bxb2
Black has two pawns more, but white has more piece in play. White is also able to bring his pieces quickly into the game while black still has to free his pieces.
5. … – Bb4+ 6. Kf1
Normally its a disadvantage when your king can not castle because in the middle of the board he is in more danger.
6. … – Nf6 7. e5 – Ng8 8. Qg4 – Bf8
If you look closely to the position it is as if black didn’t play yet. All it’s pieces are still in the startingposition. White can attack freely.
9. Qf3 – Nh6
Black has to prevent the mate threat Qxf7. However, h6 is not the right square for the knight. Black has to make an extra move to bring the knight on h6 in the game.
10. Nc3 – Be7 11. Nd5 – 0-0
Casteling must safe black for the attack force of white. Because white has more pieces in the game he can continue the attack, giving herefor material is no problem.
12. Nf6+
12. … Kh8
If black takes the knight then he opens the g-file. The white pawn takes controls the square g7 which gives white big chances to mate black. 12. … gxf6 13. exf6 – Bd6 (to control square g3) 14. Qe3 (now white threatens to take the knight on h6 but also mate with 15. Qg5+ and 16 Qg7). Black will loose the knight.
13. Nh3 – Bxf6
Black exchanges a dangerous attacker. In general defense with lesser pieces is easier.
14 exf6 – g6 15. Qf4 – Nf5
White directly attacks the weak point f7. Black has difficulties to defend because all his pieces are still in the startingposition.
16. Ng5 – Nd6
An unequal battle: four attackers and only two defenders. White will win quickly.
17. Nxf7 – Nxf7
18. Qh6
Black resigns. After 18. … Nxh6 19. f7 black is checkmated.
Tagged: general rules, how to play, opening



